SKSpriteNode userdata set value crashing app

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This topic contains 1 reply, has 1 voice, and was last updated by  Unfrozen Young 6 months, 2 weeks ago.

  • February 14, 2019 at 1:55 pm #203534

    In the scene editor I’ve set one of my SKSpriteNodes to have userdata. I can read the data just fine but when I go to set the value the app crashes with the following error:
    Terminating app due to uncaught exception ‘NSUnknownKeyException’, reason: ‘[<__NSDictionaryI 0x2812e5040> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key collected.’

    I set a break point and from the debugger I can look at my user data.
    print item
    (NSMutableDictionary) $R0 = 0x00000002812e5040 3 key/value pairs {
    [0] = {
    key = 0xe310c38480df548d “type”
    value = 0xf310c382d7d8c3da Int64(1)
    [1] = {
    key = 0xe310c5d5f12ef4fc “score”
    value = 0xf310c382d7d8c58a Int64(100)
    [2] = {
    key = 0xe3f0018ad45cc360 “collected”
    value = 0x000000024f8a1a28 NO

    I am currently using this code:
    let scoreAmount = scoreItem.userData![“score”] as! Int
    player1_score = player1_score + scoreAmount
    if let _ = scoreItem.userData
    let item = scoreItem.userData!
    item.setValue(true, forKey: “collected”)

  • March 5, 2019 at 12:30 am #203890

    Ended up just setting the values in code. I first created the mySprite.userData = NSMutableDictionary() then set the values with mySprite.userData.setValue(false, forKey: “collected”). No more errors.

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