Hopefully you don’t need to change it at all. Its a pain to duplicate an entire SKS file just for an alternate iPhone. And since platform games are oriented sideways, most likely your GUI is just going to be centered anyway. So on the iPhoneX you should just be seeing some extra portion of the screen on the sides. But if you want to make a custom SKS file just for the X, lemme know.
Screenshot didn’t post. But redownload the kit and just update the 4 most recent .swift files. You can create an sks file with the postfix “PhoneX” and make a custom sks file just for that device. Same thing you do when making an sks file for the other device families
According to this discussion, are you suggesting that we update each device .sks separately for each level? It seems like doing the same thing 3-4 times. What is the most efficient and fastest way to build levels for each device?
1) Copy (duplicate) existing .sks and adjust it for the additional device?
2) Recreate level in sks for each device based on what is already made in RPG template?
or maybe i am missing something.
I have created sks files for my home/level menus and when I load them on the simulator to test on the iPhone X my home menu loads fine but my level menu doesn’t, then when I go back to the home menu it loads the iPhone screen.
How would I fix this problem?
It’s faster to duplicate your levels then adjust them to the current device that your are working on.