Random Textures not loading in kit app

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This topic contains 3 replies, has 2 voices, and was last updated by  Universe 3 months, 1 week ago.

  • May 9, 2018 at 10:58 am #183723

    Some textures are not loading into the app upon build with following like errors:
    2018-05-10 00:44:47.925215+0900 RolePlayingGames[578:86434] SKTexture: Error loading image resource: “PlayerLeftWalking_014”
    2018-05-10 00:44:47.941638+0900 RolePlayingGames[578:86434] SKTexture: Error loading image resource: “PlayerLeftWalking_015”
    2018-05-10 00:44:47.959258+0900 RolePlayingGames[578:86434] SKTexture: Error loading image resource: “PlayerLeftWalking_016”
    2018-05-10 00:44:47.976043+0900 RolePlayingGames[578:86434]

    I did lot of research and compared with working kit and looked for answers on internet but no luck. Appreciate any help.

  • May 9, 2018 at 11:15 am #183724

    I found it seems to be resolving if you put atlas in Assets folder. Strange! Is it better to store atlas images in assets folder (under “Sprite” type) unlike it is currently organized in the Kit?

  • May 9, 2018 at 12:50 pm #183727

    Is that texture name already being used somewhere in the kit? Maybe there’s a naming conflict

    • May 9, 2018 at 7:30 pm #183763

      no, i checked that too. 🙁
      I have not transferred all new player animations yet, but it looks like moving them to Assets folder under New Sprite Atlas option for each atlas sequence solves the issue. Probably that it also Xcode design idea to put them there instead (since Sprite Atlas option is there) while i am also finding it more convenient to put all in folders like in the kit.

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