Problems with Action and ReferenceNode in Xcode 10.
If I create a scene in “Ckeancopy” with 3 objects (comparable to the clouds in the Making-Of-Videos”), this then assigns an action (“MoveUpAndDown”-infinite) which is in a separate action file, now a “reference” in the “Cover” to it, so the objects appear during execution of the application, but the actions are NOT executed.
What do I do wrong or do I have to do differently in Xcode 10?
That shouldn’t be an Xcode 10 issue (the version of Xcode shouldn’t affect the code). I might have to look at the project to see the problem. If you’re just trying to make some clouds bounce up and down infinitely, you don’t even need to set a property for that though. You could just setup the timeline action directly in the reference node.