I notice that if the player touches a wall which has a body, the player seemed not to be able to jump up unless I move the player a little bit from the wall. Is there a configuration in regards to the player’s physics needed to be enabled/configured to overcome this problem
What kind of physics body does the player have? If its a square, what could have been happening is the corner of the square is bumping into a part of the wall that isn’t perfectly straight. Even the slightest part sticking out could prevent the player from jumping smoothly against it.
I’ve tried all 3 types of physics body (i.e. circle, rectangle & alpha) with same results. As long as the both physics body (showphysics = True to see the physics boundary) touch each other (player & tilemap), the issue arises.
So I use the workaround of using color sprite instead to resolve the issue.