Home 3 › Forums › iOS / tvOS Starter Kits › The Story Tellers Kit 2 for iOS or tvOS Apps › Particle Emitter as an Element?
This topic contains 2 replies, has 2 voices, and was last updated by Justin at CartoonSmart 7 months, 2 weeks ago.
Is it possible to control a Particle Emitter like an Element. For instance, FadeIn an explosion Particle Emitter OnTouch? I can’t seem to define a Particle Emitter as an Element in properties and I’m stuck.
To clarify a bit more on what I am trying to do:
I would like when the user touches an Element (in this case a Fireworks Tube) an emitter is triggered (a Firework explodes in the sky). I can’t seem to figure out how to do this.
You can put the emitter in a reference file and use the Add property mentioned above.
Or probably the simplest way would be to use Show / Hide. So initially run a Hide action on it and then Show it when needed.
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