Just gave your favorite iOS / tvOS Side Scroller a little touch up. Added a new property so that buttons can now launch a level with player 1 and player 2 flip-flopped. Normally whoever has the controller designated as that for player 1 will use the sprite named Player1 for that user. So this property… Player1PlaysAsPlayer2 set to YES, when added to your button dictionary will force player 1 to use the Player2 sprite.
So for example, your home screen might have two buttons, each implying a particular player to use (like Press here to Play as Mario / Press here to Play as Luigi ). Both would open the same level, but the Luigi button would include the Player1PlaysAsPlayer2 option.
This works for one or two player games, though in theory, if it was a two player game, the people playing could simply switch controllers to swap who plays which character.
Hello Justin Dike
I Updated the tv iOS platform kit and i cant open the games now i Got some home screen issue that wont allowe me to test my app on the iPhone or devise on the iMac the menu Will come but it Will freaze the Screen when pushing the button. I even re downloaded the new updated vision and still it has the same problem please help me out.
hello justine Dike
i updated the Xcode and updated the iPhone and my iMac i updated.
and still i have the issue after the 10.3.2. when the title screen starts and the button comes from the sides and after if you push any button it will crash or go out.i think the tv iOS platform kit need a update.
by the way, what it sounds like is a transition error. You might want to double check that your Custom Class for the scene that you’re going to is actually set to GameScene. Just like you set the Custom Class for enemies and other things, you’ll need to do that in the Scene as well.
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