jumpAmount — strange behaviour

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This topic contains 1 reply, has 2 voices, and was last updated by  CartoonSmart 1 year, 10 months ago.

  • November 15, 2016 at 5:18 pm #157965


    Was plying a bit with the jumpAmount dictionary entry in the player section of the *.plist file and with the property of the Player.swift class.
    Firstly I’ve removed the entry from *.plist and was using the property of the class.
    Since then seems like code does not take the plist entry, even though added it back to plist, using only what put to class entry. Not a big problem for me but worth asking what I did wrong , if anyone has any idea.


  • November 15, 2016 at 5:45 pm #157973

    Check for a space in the property name. You definitely shouldn’t have a problem deleting a property and adding it back. Unless you did something in the code thats interfering with it.

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