How to start/stop emmiters in my scene?

Home 4 Forums iOS / tvOS Starter Kits The Story Tellers Kit 2 for iOS or tvOS Apps How to start/stop emmiters in my scene?

Tagged: 

This topic contains 4 replies, has 2 voices, and was last updated by  Justin 1 year, 9 months ago.

  • May 3, 2018 at 10:08 am #183557

    How do I start or stop an emitter? I could not find this information in the docs.

  • May 3, 2018 at 12:47 pm #183560

    You can just show or hide them like any thing else. You could also add or remove if thats easier.

  • May 3, 2018 at 3:10 pm #183567

    If it’s hidden is it still “on”? (and still using CPU time?)

  • May 4, 2018 at 7:53 am #183595

    Emootters can chew up a lot of CPU time, so I’m wondering if even when it’s hidden, is it still consuming a lot up CPU time?

  • May 5, 2018 at 1:55 pm #183638

    I don’t think its contributing to the node draw count when hidden. Not positive though. But yeah, could be better to remove. See if you notice a difference.

You must be logged in to reply to this topic.




Know what an affiliate program is? You make money just by sharing links to our site! Win. Win.

Earn when you refer any buyer here! 30 day tracking. Commissions are 33%-50% and recur on subscription products!


Uh oh, missing your affiliate ID. Create one real quick