I notice that when an enemy passes thru a bridge which is a tilemap with CreateBodyAsTwoWayPlatform=YES, the enemy will fall right through it. Can I know how to ensure that the enemy will just cross the bridge instead falling right through it?
Sweet! Why I didn’t think of that? Thanks heaps, Justin 🙂
Another thing. I notice that if a tilemap which is set as createbody=YES, when running the game, the tilemap still becomes opaque (visible 100%) even though I set the alpha=0.1.
Is there a way to maintain the alpha as configured so it stays transparent?