Constant Crashes when applying texture to ColorNode

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This topic contains 4 replies, has 3 voices, and was last updated by  Mario 2 months, 1 week ago.

  • September 11, 2018 at 6:44 pm #186682

    I’ve had hundreds of crashes. It’s quite infuriating. It just crashes when I pick a texture.

    Question. Does every image need to be @2x and @3x? Or an some pictures(textures) be jpg?

  • September 28, 2018 at 5:06 pm #191495

    It’s just crashing all the which way not. Is anybody else having issues with crashing?

  • October 2, 2018 at 8:17 am #191562

    hello,
    In xcode 10 when I try to load a texture in .sks always have a crash.
    I think it’s a bug in Xcode 10, now I need to wait for a new upgrade from apple.😤

    I try to start a new project and same problem ….

    best regards
    Mario

  • October 2, 2018 at 8:19 am #191563

    Have you reported the bug to Apple yet? bugreport.apple.com . Super important you do that.

  • October 2, 2018 at 9:01 am #191566

    yes, on bug reporter was the first thing I do….

    Thanks

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