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can't upload to App Store due to 32 bit architecture??

Home 4 Forums Xcode has some ‘splaining to do. can't upload to App Store due to 32 bit architecture??

This topic contains 2 replies, has 2 voices, and was last updated by  David 10 months, 1 week ago.

  • November 4, 2020 at 11:09 am #211855

    I have 5 sticker packs published in the App Store. I haven’t updated them in 2 years. I finally started doing some updates as some of my stickers looked really bad in dark mode. So, I updated my artwork, updated Xcode, replaced old stickers in Xcode, updated the version and build – yada yada. I set it up in AppStoreConnect, etc. Then when it came to uploading from Xcode, I get a message that it’s not the right architecture. I don’t see where I can change it from 32-bit to 64-bit. I’ve got the build architectures set to standard default. Has anyone resolved this? I’m tempted to start from scratch – but not sure how that will work as far as submitting an update.

  • November 4, 2020 at 10:10 pm #211868

    Ok – I got this figured out after messing with this for days! So – just in case someone searches for this same issue, they might find my follow-up. 🙂

    Everything (except sticker packs) is supposed to be 64 bit. BUT – sticker packs must be backward compatible to be both 32 and 64 bit architecture.

    So, your build target has to be iOS 10. I had set mine up as iOS 12 and that’s what was causing the build to fail upon upload.

  • November 9, 2020 at 3:55 pm #211989

    Just saw this, yeah that is totally it. I had the same issue some time back and took a lot of smashing my keyboard before figuring it out.

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