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Any plans for new content?

Home 4 Forums General Support Any plans for new content?

This topic contains 15 replies, has 10 voices, and was last updated by  Justin 10 months, 3 weeks ago.

  • November 11, 2018 at 1:45 am #201296

    Besides graphics, we haven’t seen anything new in several months. I’d like to know if we will see anything worthwhile before our subscriptions expire? Be specific with dates please.

  • November 15, 2018 at 5:50 am #201431

    I have the same question….

  • November 15, 2018 at 8:37 pm #201439

    I renewed my subscription couple days ago and i have the same question. When we will have more content?

  • November 16, 2018 at 2:15 pm #201464

    All new art will be in the recent section…
    https://cartoonsmart.com/custom-search/?SearchBy=Recent

    And yes, sorry that new tutorials have been a bit slow forthcoming. The site re-launch has taken up a ton of my time. But now that most of that is finished, I’ll be putting a “bounty” on courses, so let me know what you all want and I’ll either get back to teaching myself or hire the best gunslinger I can find =)

  • November 18, 2018 at 11:37 am #201491

    ARKIT KIT will be cool…

    Develop Apps IOS UIKIT, Machine learning;

    Teach more ARKIT 2.0;

    Animate CC apps for iOS and android;

    Thanks!

  • November 18, 2018 at 10:08 pm #201495

    Deep dive into game development in swift 2d and or 3D

    UI design fundamentals in animate

    Make app icons that pop

    Game stores that make people want to buy in swift

    Monetization strategies for game devs that work

    Best practices for making sticker packs that sell

    Designing esports logos in animate

    Making YouTube intros, outros and lower thirds in animate (I made one that I think is pretty decent but it was painful) 😂

    Making games with level select that simulates travelling over a spherical world?

  • December 3, 2018 at 9:33 am #201844

    No new assets. Assets content is poor. I prefer montly content than how it is now.

  • December 3, 2018 at 10:15 am #201848

    – GAMEPLAYKIT:
    State, pathfinding, agent behavior und artificial intelligence.

    – DRONE Programming with Swift:
    Example Dji Tello and Parrot Mambo?
    Bluetooth controller
    Access all data/sensor
    Vision/OpenCv implementation, object tracking

  • January 3, 2019 at 7:08 am #202502

    I would renew my subscription if there would be updates of the story tellers kit and the pin ball kit. Also I am interested in a clever system to create interactive children books.

    Happy new year

    Jo

  • January 8, 2019 at 6:26 pm #202651

    We are now into January with no monthly updates and the new content provided is meager. Every month without meaningful additions to assets should not be counted against our subscription.

  • January 8, 2019 at 9:12 pm #202661

    Here’s what’a available right now in the new content section…
    Last 30 days

    I think I mentioned this before but we have to get out thinking in terms of January, February, March, etc. Think last 30 days. It’s a rolling thing now, but thats going to give you all WAY more. As you can see from the Sound FX in the image (and new fonts recently) we are expanding to more than just game art.

    As such, I can’t possibly keep a zip for just January or just February, and so on.

  • January 8, 2019 at 9:28 pm #202662

    Unbookmark any of the past monthly links and go here instead…

    Custom Search

    For tutorials, if you see something on Udemy or elsewhere, let me know and I’ll reach out to the teacher.

  • January 11, 2019 at 6:31 pm #202745

    Hi Justin,
    I’d love to see a tutorial on GKGamePlayKit using Swift 4.2. In particular how to integrate simple AI. As usual, putting it into layman/hobbies to terms is desireable.
    Thanks
    Fred

  • January 12, 2019 at 12:49 am #202746

    GameKit (GameCenter multiplayer co-op and pvp), and GamePlayKit.

    And fix the executioner, please.
    Says Access Denied when I try to download this https://cartoonsmart.com/the-executioner-medieval-character-art-royalty-free-game-art/

  • January 12, 2019 at 12:55 am #202747

    Alright, GKGamePlayKit using Swift 4.2 it is. I’m on it.

    Executioner fixed. Let me know if you spot another bad link anywhere. Thanks!

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