So I’m playing around with the Light custom class. My table is set up with 4 areas which hold animations that begin (auto play) as soon as the app is launched. But once the ball drops into the drain, the animations cease. I can still relaunch the ball and keep testing the physics, but all animations which should be constantly running in the background have ceased and I can’t figure out why.
I’ve tried every command line that I can find in the Lights / Animation section, but I’m still stumped.
Perfect. Right, so you just animated them using the Actions in the Scene Editor’s Timeline. I need to record a free tutorial on that. Really basic feature that a lot of people haven’t noticed yet. One of the best things in Xcode 7.