Under Events, which is triggered when puzzle finishes (for example the cheer.wav is played correctly)
I want to add emitters at runtime, that is, dynamically create them. I tried AddReferenceFromFile, but it does not seem to do what I thought it would, which is to add the emitters into scene at this point in time.
(I want to do it this way, as I still can not tell if emitters are running even when hidden).
Here is raw plist text.
Sparkles.sks – sks file with 3 emitters in it.