Pause Events – Story Tellers iOS Starter Kit Documentation

  • Pause – value should be the node name you want to pause. This will pause all Actions on the node. The value can be a String or Array to pause multiple nodes.

Pausing SKScene

  • Unpause –  value should be the node name you want to unpause. The value can be a String or Array to unpause multiple nodes.
  • PauseOrUnpause – value should be the node name you want to unpause or pause. If paused, the node will unpause and vice versa. The value can be a String or Array to target multiple nodes.
  • PauseOrUnpausePage – value can be blank, this will unpause / pause the main scene (which pauses everything in it).

 

If you stumbled onto this article, it is part of our documentation for the Story Tellers iOS Starter Kit 2. The kit enables you to make children’s book apps and games without writing any code! But it is Swift 2 based and compatible with iOS9 (or higher) and Xcode 7 (or higher), so kit buyers can even extend the functionality to fit their needs further. Some of what we cover in the kit documentation may apply to Xcode in general, so this article could be worth a read even if you aren’t a user. You can purchase Lifetime Updates the kit here, or subscribe Yearly to CartoonSmart and get the latest version, plus access to all of our other kits / tutorials.

We’ve also created an iBook to document the very latest properties in the kit, so be sure to download that as well.