Art Question

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This topic contains 8 replies, has 5 voices, and was last updated by  Mark 3 months ago.

  • May 25, 2016 at 4:31 pm #150354

    Is there a general size you consistently use when creating Art Assets. Moving across the total ecosystem, I notice and you always point out, (which I appreciate) the ability to use one set of assets for all platforms. Is there a general starting point for determining the correct size?

    Thanks,

    Michael McGlon

  • May 26, 2016 at 12:41 am #150385

    I’ve often wondered the same thing but I think the (maybe) best thing to do is just make an image with the same dimensions as the device screen and see how your art looks in it. Also, figure out the size of the character first and then base everything off of that. So you could think of your platforms as being “two character widths wide” or a tree is “two character heights tall.”

    I’m doing my TVos platformer player as 100×150. I think the size looks good for what I want to do and it’s easy numbers to work with for sizing everything else.

  • May 26, 2016 at 1:22 am #150386

    Awesome thanks for the prompt response SMB….

  • May 26, 2016 at 12:09 pm #150398

    I usually create my art documents at 1920 by 1080. or vice versa depending on the orientation. And as you point out, thats because I make my SKScenes bigger than the device sizes, so everything shrinks down and I can use 1x images across iPhone, iPad, tvOS. Once shrunk down of course, they are more like 3x images.

  • August 17, 2016 at 7:09 pm #154587

    Hello Justin,

    I got a question if i am doing a platform game and as you said build for 1920×1080, what would be the recommend size of the tiles and players(characters) I haven’t able to define the size of my game art so i can build my game.

    Thank you

    • August 18, 2016 at 12:02 pm #154610

      Its hard to recommend a size. I think you could go anywhere from a Mario Bros type scale, where the character isn’t much bigger than a typical platform brick / height. On upward to whatever you feel is about right. I’ll be surprised though if there’s some specs on the net that say “if you have a 1920 by 1080 sized screen, your character should be x tall”. But if you do find that, hey post it up. Love to see it!

  • September 7, 2016 at 10:52 pm #155503

    I was using 1024 x 768 for the book app I’m developing. I got this size from the tutorial. Should I use 1920 x 1080 instead? I don’t plan on moving the scene around but will use the objects to move on the stage.

    Thoughts?

    • September 8, 2016 at 12:23 am #155504

      If its only for the iPad that size is mostly right. Your source images should be exactly double that. 2048 by 1536… thats the @2x size (retina size).

  • September 8, 2016 at 11:39 am #155528

    Thanks!

    I’ll use a stage of 2048 x 1536 and then resize once adding to the StoryTelling platform.

    Mark

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