Follow Touch Events
- StartFollowingTouch – value of the node to begin following touch movements. If this is used as a TouchEvent you can leave the value blank and it will get applied to the Element touched.
- StopFollowingTouch – value of the node to stop following touch movements. Again if left blank the Element just touched will stop following touch movements.
- StartOrStopFollowingTouch – value of the node to start following touch movements if not already, and vice versa.
- StopAllFollowingTouch – No value needed, this event will stop all nodes everywhere following the user’s touch.
If you stumbled onto this article, it is part of our documentation for the Story Tellers iOS Starter Kit 2. The kit enables you to make children’s book apps and games without writing any code! But it is Swift 2 based and compatible with iOS9 (or higher) and Xcode 7 (or higher), so kit buyers can even extend the functionality to fit their needs further. Some of what we cover in the kit documentation may apply to Xcode in general, so this article could be worth a read even if you aren’t a user. You can purchase Lifetime Updates the kit here, or subscribe Yearly to CartoonSmart and get the latest version, plus access to all of our other kits / tutorials.
We’ve also created an iBook to document the very latest properties in the kit, so be sure to download that as well.